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There are a variety of different minions each with their own unique effects, strengths and weaknesses. The aim is to make many different interesting minion combinations that players can enjoy making to spice up gameplay.
The following is a list of Minions planned to be implemented in the following format:
Health | (Squishy, Normal, Tough, Tanky) |
Attack Damage | (Minimal, Low, Normal, High, Very High, Extreme) |
Movement Speed | (Slow, Normal, Fast, Swift) |
Attack Speed | (Sluggish, Slow, Normal, Quick, Fast, Rapid)) |
Minion Details
[Description]
Passive - [Name]
[Description]
Melee Base Minions and Ranged Base Minions are not selectable for summoning and cannot be commanded by the player.
Health | Tough |
Attack Damage | Minimal |
Movement Speed | Normal |
Attack Speed | Slow |
Minion Details
Grunt minion by bases to attack and capture control points. Main purpose is to soak damage for Ranged Base Minions.
Passive - N/A
Health | Squishy |
Attack Damage | high |
Movement Speed | Normal |
Attack Speed | Normal |
Minion Details
Grunt ranged minion spawned by bases to attack and capture control points. Main purpose is to attack enemy base minions whilst on a control point.
Passive - N/A
Health | Tough |
Attack Damage | Normal |
Movement Speed | Normal |
Attack Speed | Normal |
Minion Details
Generic fighter minion that does nothing special but is reliable and tough on the battlefield.
Passive - N/A
Health | Squishy |
Attack Damage | Low |
Movement Speed | Normal |
Attack Speed | Normal |
Minion Details
Generic single target ranged minion best suited to dealing damage from a distance whilst being protected by melee fighters.
Passive - N/A
Health | Normal |
Attack Damage | High |
Movement Speed | Normal |
Attack Speed | Slow |
Minion Details
Long ranged melee minion guaranteed to get the first hit in on any enemy melee minion.
Passive - Heavy Smack
First attack in combat deal 25% bonus damage stuns target for 0.5s. Does not stun Conquerors.
Health | Squishy |
Attack Damage | High |
Movement Speed | Slow |
Attack Speed | Slow |
Minion Details
Flings fragmentation grenades at enemies from a distance dealing minimal damage in a moderate area.
Passive - Death Blast
Volatile munitions explode upon minion death dealing moderate damage to all characters in the area.
Health | Squishy |
Attack Damage | Low |
Movement Speed | Quick |
Attack Speed | Fast |
Minion Details
Minion that makes a violent shriek on death stunning enemies.
Passive - Siren Shriek
On death stun all enemies in a large area for 0.3s.
Health | Squish |
Attack Damage | Normal |
Movement Speed | Swift |
Attack Speed | Normal |
Minion Details
Tanky minion that slows draws enemy minions into its saw blade
Passive - Magnetism
Slowly pull target character toward saw blade.
Health | Squishy |
Attack Damage | Normal |
Movement Speed | Swift |
Attack Speed | Normal |
Minion Details
Quick minion that tosses spears at enemies from a distance and melees enemies who gets too close.
Passive - Defensive Stance
Deal 50% bonus damage to enemies that are within melee ranged.
Health | Squishy |
Attack Damage | Extreme |
Movement Speed | Swift |
Attack Speed | N/A |
Minion Details
Fast exploding minion that gives free hugs to any enemy that gets too close.
Passive - Unstable Compound
Explode in a large area after contacting an enemy minion or dying, deals extremely high damage to all characters in an area.
Health | Normal |
Attack Damage | Low |
Movement Speed | Normal |
Attack Speed | Normal |
Minion Details
Medium range melee minion that stuns enemies in a tiny area around target.
Passive - Slap
On attacking enemy stun them and enemies within a small area for 0.2s.
Health | Tough |
Attack Damage | High |
Movement Speed | Slow |
Attack Speed | Sluggish |
Minion Details
Tough tank minion that deals high damage at a decent range, very slow.
Passive - N/A
Health | Tough |
Attack Damage | Normal |
Movement Speed | Normal |
Attack Speed | Slow |
Minion Details
A long range minion that rains mortar shells on opponents dealing low damage in large area and rooting enemies.
Passive - Banana Jam
Enemies who get hit by this minions attacks are rooted in place for 1s, 0.25s for Conquerors.
Health | Squishy |
Attack Damage | Minimal |
Movement Speed | Slow |
Attack Speed | Slow |
Minion Details
A low range chain shooting minion that slowly spools up its weapon to shoot faster and faster. Weapon has a 150 round drum that takes 3s to reload when emptied.
Passive - Spool
Every shot fired increases fire rate by 5% up to a maximum of 250%, when not shooting for more than 2s lose 10% of fire rate bonus every 1s.