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All units in Subjugation have stats, they define the baseline strength of a character before abilities and effects.
There are 4 core stats that every character has which define how base effective they are in combat.
Health defines maximum health a character has. When health hits 0 the character dies.
The amount of damage a characters attack will do after hitting an enemy wit a basic attack.
Movement speed determines how fast a character moves around the battlefield. Minions following a Conqueror will slow themselves to match the Conquerors Speed and Base Minions move Slower when on paths.
How many times a character attacks per second, typically the lower a characters attack speed the higher their attack damage is.
As the numbers for character stats will be decided much later on during the project development variables called unknown will be used in their place. Unknown variables is a technique that uses words that represent a range of percentages that a characters stat will likely range between. So even though the base numbers are not there we can use these unknowns to balance characters relative to one another and then we can pick the base numbers later in development.
Squishy | Normal | Tough | Tanky |
---|---|---|---|
60% - 80% | 90% - 110% | 115% - 125% | 130% - 150% |
Squishy | Normal | Tough | Tanky |
---|---|---|---|
10% - 20% | 30% - 40% | 60% - 90% | 100% - 120% |
Minimal | Low | Normal | High | Very High | Extreme |
---|---|---|---|---|---|
5% - 25% | 40% - 60% | 85% - 115% | 125% - 140% | 160% – 180% | 190% - 210% |
Slow | Normal | Fast | Swift |
---|---|---|---|
90% | 100% | 110% | 115% |
Slow | Normal | Fast | Swift |
---|---|---|---|
116% | 125% | 140% | 160% |
Sluggish | Slow | Normal | Quick | Fast | Rapid |
---|---|---|---|---|---|
60% - 70% | 71% - 85% | 86% - 105% | 106% - 115% | 116% - 125% | 200% + |